Revision 07/14/98 -PCS





Prey gameflow document



Training

Level TL1 -- training level

Plot_point 1

Environ: rocky mesa out behind reservation
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 2

Environ: barn
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Chapter 1

Level CH1L1 -- reservation

Plot_point 1

Environ: outside of motor pool, elders around fire, night
Actors: Talon, elders, dancers
Cinema: elders chanting as Keeper shuttle lands
Plot progress: sets up environment and the horror of the aliens, as well as Talon’s indifference to tribal ways

Plot_point 2

Environ: Talon’s house, dim light
Actors: Talon
Objects: Talon’s medallion
Cinema: Talon in house, sitting in chair, drawing in sand with wrench, hears explosion
Plot progress: see Talon’s house, how he lives

Plot_point 3

Environ: outside of Talon’s house on the reservation, night, flames in the background
Actors: Talon, old man, Mary, beasts
Cinema: Talon runs out to see what’s going on, sees old man killed, beasts, Mary running, her taken away
Challenge: to beat the beasts off and get back to the cabin
Plot progress: establishes Talon and Mary’s connection, first glimpse of the visceral horror of the beasts

Plot_point 5

Environ: oil-change pit and garage
Actors: Talon, beasts
Challenge: get out of the oil change pit, get bus keys, get to bus
Plot progress: shows where Talon works, his knowledge of mechanical things

Plot_point 6

Environ: bus
Actors: Talon, beasts
New weapons: Crowbar
Cinema: Talon driving off into the night, reservation burning behind
Challenge: to kill the last beast, start the bus and drive it out of the garage (through the wall)
Plot progress: shows the unbelievable destruction that the aliens have wrought upon the reservation

Level CH1L2 – trailer park/gas station

Plot_point 1

Environ: bus
Actors: Talon, beast
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 2

Environ: bus wreck\outside of gas station
Actors: Talon, beast
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 3

Environ: inside of gas station
Actors: Talon, body of Rico, beasts
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 4

Environ: outside of trailer park
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 7

Environ: Chevy truck
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Level CH1L3 – Nike missile base

Plot_point 1

Environ: Chevy truck
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 2

Environ: Outside of Nike base
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 3

Environ: Missile silo
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 4

Environ: Inside of human/old section of missile base
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 5

Environ: Inside of old alien section of the base
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 6

Environ: Inside new alien section of missile base
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 7

Environ: Outside canyon with Trocaran shuttle
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:



Chapter 2

Chapter synopsis of 3D game content:

Actors:

Talon Brave
Keeper mechanized cat variation
Cyber-zombie tripod
Cyber-zombie leader
4-ape (in cage)
“Away” Keeper
Mary Thunder
Indian captives (male and female)

Inventory/gameplay objects:

Weapons locker
Health station

Weapons:

Colt Peacekeeper
Wave gun

Level CH2L1 – Trocaran shuttle ship

Mandatory plot_point sequencing:

Plot_point 1: mandatory_start
Plot_point 6: mandatory_in_sequence
Plot_point 7: mandatory_in_sequence
Plot_point 11: mandatory_end

Environment description:

This is the shuttle ship that takes Talon and the other Earthly captives from Earth to the Trocaran mothership. The shuttle is operated by a Keeper “away team.” This means a few Keepers (in their away suits) plus a large contingent of “manufactured” workers—all of these are derived, in some way, by the Keepers from the genetic designs of the other species.

The shuttle is large in scale, and while it is a Keeper vessel, it was built by their cybernetic “servants” so that it doesn’t seem too Keeper-like at first glance, but more robotic and automatic. The age of the ship is incredible, but it has been scrupulously maintained. Imagine an old piece of metal that has been ground down and polished back up hundreds of times.

There is a system of nearly-hidden tunnels and rooms (picture our own lymph system) which are used by the Keepers, and may be discovered by the player.

The vast majority of the area of this ship is given up to storage cells—the primary function of the ship is either to haul things down to a planet or bring things up. Often, a lot of what’s “brought back” to the Trocaran ship are organic life forms.

Plot_Point 1

Environ: Loading room
Status: mandatory_start
Actors: Talon, Zombie guard, beast
Objects: Crates to move, hide behind
New weapons:
Puzzle:
Challenge: Get out of room
Cinema:
Plot progress: sets up the Trocaran shuttle environment, and makes the player really feel like he’s cruising away from Earth. This room is the loading room just past the airlock—where supplies are loaded before being taken to storage rooms.

Plot_Point 1b

Environ: Storage room with 4-apes in a container
Status: optional
Actors: Talon, 4-ape
Objects: Crates to move, hide behind
New weapons:
Puzzle:
Challenge: shut down alarm by killing power but don’t let the 4-apes out
Cinema:
Plot progress:

Plot_Point 2

Environ: Hallways
Status: optional
Actors: Talon, beasts
Objects:
New weapons:
Puzzle:
Challenge: find trap-door down to service area
Cinema:
Plot progress: give the player the desperate sense that he is alone, set up the feel of the ship

Plot_Point 3

Environ: Service conduits
Status: optional_reliant
Reliance: must first find trap door in Plot_Point 2
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: get to electrical service bay undetected
Cinema:
Plot progress: get the player used to the fact that he will explore “hidden” areas like this often

Plot_Point 4

Environ: Electrical service bay
Status: optional
Actors: Talon, zombies
Objects: Weapons locker, mod blaster batteries
New weapons: level 2 mod blaster
Puzzle:
Challenge: get weapon, find schematic\map
Cinema:
Plot progress: give the player a sense of the ship as operating without him, also gives him the first taste of a weapon’s locker

Plot_Point 5

Environ: Service conduits
Status: optional
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_Point 5B

Environ: Service shuttle bay
Status: optional
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: First, since this is sort of a secret area (should the player access this during the first play, or should this be one of those “replay” easter eggs?), Talon must find it—the challenge then is to start up and fly the service shuttle around the larger Trocaran shuttle ship.
Cinema:
Plot progress:

Plot_Point 5C

Environ: Service shuttle
Status: optional
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: To fly the shuttle (joyride) and then land it back in the shuttle bay
Cinema:
Plot progress:

Plot_Point 6

Environ: Double-door puzzle
Status: mandatory_in_sequence
Actors: Talon, zombie-guards
Objects:
New weapons:
Puzzle: open first door, shoot out portal before gas fills up room (w/colt), destroy override switch, open second door
Challenge: kill first guards, get doors open
Cinema:
Plot progress: present a mental puzzle to the player—get him using his brain, but also make the player feel like he’s affecting things on the ship (when the state of alarm brings other cyber-zombies, etc.)

Plot_Point 7

Environ: Cells
Status: mandatory_in_sequence
Reliance: must get through double-door puzzle first
Actors: Talon, Mary, “Away” keeper, captured men and women, mutilated corpse
Objects:
New weapons:
Puzzle:
Challenge: destroy second door’s controls, turn on emergency lights, shoot men free from cables, find hidden panel to exit room
Cinema: Talk to Mary about cell, learn about the bended bars, some of the horrors of the Keepers (though we still have no clue as to what they are)
Plot progress: make Talon feel that he’s in a leadership role here—only he has the power to change things at this moment—also make Talon know that these are not the only captives, just part of them in this cell block

Plot_Point 8

Environ: Back exit from cells
Status: optional
Actors: Talon, 2 Indians
Objects:
New weapons:
Puzzle:
Challenge: discover Keeper door (maybe open), find stairs up
Cinema:
Plot progress: Talon as a rescuer

Plot_Point 8b

Environ: Keeper inner-sanctum
Status: optional_reliant
Reliance: must be able to open Keeper door in Plot_Point 8
Actors: Talon, 2 Indians
Objects:
New weapons:
Puzzle:
Challenge: catch a glimpse of a Keeper (can’t kill), escape from Keeper trap (gas in room)
Cinema:
Plot progress:

Plot_Point 8c

Environ: Keeper exit
Status: optional_reliant
Reliance: must have gone into area 8b
Actors: Talon, 2 Indians
Objects:
New weapons:
Puzzle:
Challenge: catch a glimpse of a Keeper (can’t kill), escape from Keeper trap (gas in room)
Cinema:
Plot progress:

Plot_Point 9

Environ: Zombie guard recharge room
Status: optional
Actors: Talon, 2 Indians, 4 re-charging zombies
Objects:
New weapons:
Puzzle: wire the systems so that you can kill the zombies w/o waking them up
Challenge: find the map to the bridge
Cinema:
Plot progress:

Plot_Point 9b

Environ: Alien “slab” room—storage room for specimens
Status: optional
Actors: Talon, cyber zombie tripod, away keeper
Objects:
New weapons:
Puzzle:
Challenge: kill the cyber-tripod (Keeper escapes), see some of the mutilated specimens (some human, some coyotes, etc.), kill the still alive specimens to put them out of their misery
Cinema:
Plot progress:

Plot_Point 10

Environ: Ship hallways near bridge
Status: optional
Actors: Talon, 2 Indians, zombies, beasts
Objects:
New weapons:
Puzzle:
Challenge: get to the bridge w/o getting killed
Cinema:
Plot progress: give Talon a sense of the desperate nature of his situation, and that he can’t control everything himself

Plot_Point 11

Environ: Bridge
Status: mandatory_end
Actors: Talon, 2 Indians, zombies
Objects:
New weapons:
Puzzle:
Challenge: close bridge door, gain some control of the ship
Cinema: door bursts open, Indians are killed, Talon is swarmed
Plot progress: when the Indians are dying, Talon feels helpless, unworthy of his role as hero, but he regains some sense of confidence when he begins to control the ship—when the doors break down, and the Indians killed and Talon captured, Talon feels helpless, hopeless and trapped

Chapter 3

Chapter synopsis of 3D game content:

Actors:

Talon Brave
Lesser Keeper
Staleene Keeper
Mary Thunder
Indian male
Great grandfather
Humanoid beefy chick guard
Humanoid noble
Suffering humanoid and human captives
Generic Cvamp
Hataa-skeen
Hovering thing
Bird thing
Food parasites

Inventory/gameplay objects:

Health station
Weapon’s locker

Weapons:

Colt Peacekeeper
X5
Wave gun
Vamp spear

Level CH3L1 – Humanoid prison

Mandatory plot_point sequencing:

Plot_point A: mandatory_in_sequence
Plot_point 1: mandatory_start
Plot_point 3: mandatory_in_sequence
Plot_point 4: mandatory_in_sequence
Plot_point 5: mandatory_in_sequence
Plot_point 7: mandatory_random_access
Plot_point 8: mandatory_random_access
Plot_point 13: mandatory_in_sequence
Plot_point 14: mandatory_end

Environment description:

This is a large humanoid prison area that is broken up into 3 primary sections—the research section (where the humanoids dissect captives and perform genetic research and experimentation); the “cold storage” section—this area consists of holding cells, cold storage for recently killed humanoids and processing sections which are used to process humanoids and humanoid-like captives into humanoid food; the “debauchery” sections—cells to hold captives and arenas for pleasure and play, sexual depravity and torture, etc.

Talon begins this level in the research area of the prison, in a gigantic “holding area” where many captives are placed to recover from research. It should be noted that the “Keeper presence” in the research area is quite strong, since the Keepers often help, or facilitate genetic research and exploratory surgeries. There are also plenty of Keeper access tunnels in this area, since they often observe the Trocaran’s genetic research surreptitiously.

Plot points A-8 take place in the research and dissection area of the prison. The other 2 areas (cold storage and debauchery) can be approached in either order.

Plot_Point A

Environ: Prison—dissection room
Status: mandatory_in_sequence
Actors: Talon, some strange Keepers
Objects:
New weapons:
Puzzle:
Challenge:
Cinema: Talon wakes up as he’s being dissected, passes out, wakes up to empty room, sees leg and arm on table, passes out again
Plot progress: Talon learns that he is a prisoner now, and that something horrible has been done to him

Plot_Point 1

Environ: Prison platforms
Status: mandatory_start
Actors: Talon, hovering thing, other Indian captive
Objects:
New weapons: Talon finds his colt peacemaker
Puzzle: figure out how to leap on the automated drones to get from platform to platform (too Mario-esque?)
Challenge: get to the wall
Cinema: Talon, once he gets a sense of where he is, hears another human voice, far away. It is another Indian captive, like himself. A light comes on and illuminates the captive, within shouting distance, but impossible to get to. He is in the same boat as Talon, but has been awake for several days, exploring what he can—he thinks he’s found a way out for himself (Talon can’t get there), but gives Talon a clue to get out himself—he also clues Talon in on several of the small, parasitic creatures he’s found that are edible. After giving his advice, he tells Talon that he’s going to search for the others and that Talon should do the same…
Plot progress: Talon realizes that he is not dead—feels the scars and some of the strange mental effects, knows he must escape the prison, knows that he’s no longer on the ship, but someplace altogether different and alien

Plot_Point 2

Environ: Prison sloping wall
Status: optional
Actors: Talon, bird-creatures
Objects: ammo for the Colt
New weapons:
Puzzle:
Challenge: get up the wall, avoid the bird creatures
Cinema:
Plot progress:

Plot_Point 3

Environ: Prison ledge/entrance
Status: mandatory_in_sequence
Actors: Talon, 2 beefy-chick humanoid guards
Objects:
New weapons: Humanoid weapon (X5?)
Puzzle:
Challenge: knock out the 2 guards, get a weapon
Cinema:
Plot progress: learns that he was meant to be kept here

Plot_Point 4

Environ: Prison hall
Status: mandatory_in_sequence
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: find trail of fresh blood to lead him to Mary’s cell
Cinema:
Plot progress: learns that this place is a prison

Plot_Point 5

Environ: Prison—Mary Thunder’s cell
Status: mandatory_in_sequence
Actors: Talon, Mary
Objects:
New weapons:
Puzzle:
Challenge: Talk to Mary, hear scream
Cinema: Mary explains that they took the others away
Plot progress: Learns the there were others (and they were taken away), that he’s been “out” for quite a few days

Plot_Point 6

Environ: Prison—dissection room
Status: optional
Actors: Talon, 2 lesser Keepers, Indian on table
Objects:
New weapons:
Puzzle:
Challenge: figure out how to get into room
Cinema:
Plot progress: Talon feels helpless—he couldn’t stop the dissection and death of his friend, his friend had the same sort of experience he had, but Talon didn’t die—he wonders why

Plot_Point 7

Environ: Prison—meeting with great grandfather
Status: mandatory_random_access
Actors: Talon, great grandfather
Objects:
New weapons:
Puzzle:
Challenge:
Cinema: Talon’s first meeting with the old man
Plot progress: Set’s the stage for the mystical portion of the game

Plot_Point 8

Environ: Prison--Staleene Keeper in hall
Status: mandatory_random_access
Actors: Talon, Staleene Keeper, guards
Objects:
New weapons:
Puzzle:
Challenge: kill guards, listen to Keeper, find entrance to library
Cinema: Introductory meeting with Staleene Keeper (does this need to be a cinema?)
Plot progress: introduces the concept of Earth as part of the game

Plot_Point 9

Environ: Prison—cold storage area A
Status: optional
Actors: Talon..???
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress: get Talon wondering about the cold storage of beings

Plot_Point 10

Environ: Prison—cold storage area B
Status: optional
Actors: Talon..???
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress: provides Talon with the disturbing knowledge that humanoids are cannibalistic

Plot_Point 11

Environ: Prison—debauchery area A
Status: optional
Actors: Talon..???
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress: Talon begins to see some of the aberrant habits of the humanoids and their collective “insanity”

Plot_Point 12

Environ: Prison—debauchery area B
Status: optional
Actors: Talon..???
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress: Talon witnesses or tries to rescue on of the Indian women who is being horribly tortured

Plot_Point 12B

Environ: Prison—Keeper back hallway
Status: optional
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: to discover the entrance to this area
Cinema:
Plot progress: Talon get his first taste of the network of Keeper halls that exist “between the cracks of the Trocara”—this hallway should also imply great distances above and below, that Talon can’t access

Plot_Point 12C

Environ: Keeper—small, spherical hub area
Status: optional
Actors: Talon, Keeper (NOT Staleene Keeper)
Objects:
New weapons:
Puzzle:
Challenge: get out of there before Talon is discovered
Cinema:
Plot progress: Talon gets his first glimpse of a real Keeper area (he must be able to associate this with the Keepers) and just a hint of their powers—here he sees his first real example of the Keeper’s portal powers

Plot_Point 13

Environ: Prison—shuttle tube loading area
Status: mandatory_in_sequence
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: figure out how to call the shuttle tube
Cinema:
Plot progress: introduces the concept of shuttle tubes as a means to travel the huge distance on the Trocaran ship

Plot_Point 14

Shuttle tube ride
Status: mandatory_end
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress: will help to show off the huge scale of the Trocaran world

Level CH3L2 – Humanoid library

Mandatory plot_point sequencing:

Plot_point A: mandatory_start
Plot_point 1: mandatory_in_sequence
Plot_point 2: mandatory_in_sequence
Plot_point 3: mandatory_random_access
Plot_point 4: mandatory_random_access
Plot_point 6: mandatory_in_sequence
Plot_point 7: mandatory_end

Environment description:

This is a large humanoid library—essentially the base of their knowledge. The library is utterly ancient and utterly run-down. While parts of the library are still used by nobles doing some corporate research or scientific research, most of the vast resources are left to crumble under the harsh passing of time.

This library should show some of the time-stratification of the Trocaran mothership—parts of the library should appear significantly older and less technologically-advanced with newer (though still ancient and run-down) and more advanced additions looking like they were built right over the top.

This place should make you want to cough from dust and wash your hands if you touch anything. It should also be a cool place for the player to learn a bit about the Trocara—we’ll need to come up with some cool “data-access” interfaces for the library stuff.



Plot_Point A

Environ: Library—shuttle tube unloading area
Status: mandatory_start
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress: gives Talon the first taste of a new environment that still feels congruent with the Humanoid theme

Plot_Point 1

Environ: Entry to library
Status: mandatory_in_sequence
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress: Talon begins to realize the scale and antiquity of this place

Plot_Point 2

Environ: Library main room
Status: mandatory_in_sequence
Actors: Talon, humanoid nobles
Objects:
New weapons:
Puzzle:
Challenge: kill the nobles, access a kiosk, learn a bit about the Trocara
Cinema:
Plot progress: Talon sees other members of the humanoid species, and also learns a bit about the Trocara from the information kiosks (this will teach him how to access other data later in the game)

Plot_Point 2B

Environ: Library museum area
Status: optional
Actors: Talon, humanoid nobles
Objects:
New weapons:
Puzzle:
Challenge: kill the nobles
Cinema:
Plot progress: Talon sees for the first time some indication that there might be other species of the Trocara—he also gets a hint at the genetic engineering and that the humanoids (and some variations) are very close to human in nature

Plot_Point 2C

Environ: Library gigantic stacks
Status: optional
Actors: Talon, humanoid nobles, guards
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress: Talon has another avenue to learn something about the humanoids and the Trocara, and he also learns of the grand scale in which things are tackled on the Trocaran ship, since these stacks are HUGE and must be accessed through funky platforms, etc.

Plot_Point 3

Environ: Upper ledge area
Status: mandatory_random_access
Actors: Talon, great grandfather, parasite creature
Objects:
New weapons:
Puzzle:
Challenge: see old man, kill parasite, figure out how to move crates, get up to ledge, follow old man into mystical portal
Cinema:
Plot progress: learns about the old man’s way of getting him into a dream quest

Plot_Point 4

Environ: Main library room
Status: mandatory_random_access
Actors: Talon, Cvamp, humanoid guard, humanoid noble
Objects:
New weapons:
Puzzle:
Challenge: see the cvamp do her thing, follow the running vamp
Cinema:
Plot progress: sees a new and bloodthirsty creature in the vamp

Plot_Point 5

Environ: Cvamp stairs\conduits
Status:
Actors: Talon, cvamp
Objects:
New weapons:
Puzzle:
Challenge: follow cvamp
Cinema:
Plot progress:

Plot_Point 6

Environ: Cvamp entry room
Status: mandatory_in_sequence
Actors: Talon, many cvamps
Objects:
New weapons: cvamp spear
Puzzle:
Challenge: kill the attacking cvmaps, follow the survivors into the throne room
Cinema:
Plot progress: begins the genocide of the cvamps without knowing what he’s doing

Plot_Point 7

Environ: Cvamp throne room
Status: mandatory_end
Actors: Talon, cvamps, Hataa-skeen
Objects:
New weapons:
Puzzle:
Challenge: kill the last cvamps, learn about what he just did
Cinema: Hataa-skeen lambastes Talon for his horrific rampage, falls to her knees and weeps
Plot progress: realizes that he’s wiped out the cvamps who really didn’t threaten him, begins to feel great guilt and obligation

Level CH3DQ –Dream quest 1

Mandatory plot_point sequencing:

Plot_point 1: mandatory_start
Plot_point 2: mandatory_in_sequence
Plot_point 3: mandatory_in_sequence
Plot_point 4: mandatory_ in_sequence
Plot_point 5: mandatory_ in_sequence
Plot_point 6: mandatory_in_sequence
Plot_point 7: mandatory_end

Environment description:

This is the first dream quest level. It will resemble an Apache Pueblo cave: dark, sandstone and wood with deep red paintings on the wall. It’s important that this place appear very dream-like—animated wall paintings, juxtapositions of sandstone and Humanoid tech, etc.

In the entry room, it’d be cool to have one of the Humanoid library kiosks that will work partially, as well.



Plot_Point 1

Environ: Entry room
Status: mandatory_start
Actors: Talon. Great grandfather
Objects:
New weapons:
Puzzle:
Challenge: figure out how to access secret door
Cinema: old man introduces talon to his learning path
Plot progress: learns of the old man’s previous abduction, and that powers have been reawakened in him via the vivisection

Plot_Point 2

Environ: Hallway 1
Status: mandatory_in_sequence
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_Point 3

Environ: Room test 1
Status: mandatory_in_sequence
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: use his budding powers to move stone and open secret door
Cinema:
Plot progress:

Plot_Point 4

Environ: Hallway 2
Status: mandatory_in_sequence
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_Point 5

Environ: Room test 2
Status: mandatory_in_sequence
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: use his powers to stack 2 stones to open secret door
Cinema:
Plot progress:

Plot_Point 6

Environ: Hallway 3
Status: mandatory_in_sequence
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: Avoid the rolling rocks
Cinema:
Plot progress:

Plot_Point 5

Environ: Room test 3, water platform room
Status: mandatory_in_sequence
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: jump on the platforms to avoid the water, move rocks to their niches to open underwater door, jump into water to get to underwater passage
Cinema:
Plot progress: starts to see the use of mystical powers

Plot_Point 6

Environ: Underwater hallway
Status: mandatory_in_sequence
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: swim to end of passage
Cinema:
Plot progress:

Plot_Point 7

Environ: Final cave room with old man
Status: mandatory_end
Actors: Talon, great grandfather
Objects:
New weapons:
Puzzle:
Challenge: listen to old man, return to Trocaran ship via portal
Cinema: wisdom cinematic
Plot progress: begin to see the wisdom of the old man and view him as an ally

Chapter 4

Level CH3L2 – partial reprise of Humanoid library

Plot_point 1

Environ: Cvamp throne area
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 2

Environ: Keeper portal area
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Level CH3L1 – partial reprise of Humanoid prison

Plot_point 1

Environ: Mary’s cell
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 2

Environ: Keeper hallway/area
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Level CH4L1 – Insectoid interior and exterior

Plot_point 1

Environ: abandoned tram station
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 2

Environ: Tram interior
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 3

Environ: abandoned insectoid tram station
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 5

Environ: Meeting with Insectoid Queen
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 6

Environ: Exterior Insectoid courtyard/hive entrance (DQ2 here)
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 7

Environ: Climb to new tram station (false alarm--see drone launch)
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 8

Environ: Meeting with Hataa skeen
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 9

Environ: Climb up to drone area
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Level CH4L2 – Drone and shuttle bay area

Plot_point 2

Environ: Drone bay
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 3

Environ: Shuttle bay
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 4

Environ: Interior of shuttle
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 5

Environ: Interior of drone
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 6

Environ: Interior of shuttle
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Level CH4DQ – Dream quest 2

Plot_point 1

Environ: Familiar cave
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 2

Environ: Hallway 1
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 3

Environ: Familiar test 1
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 4

Environ: Hallway 2
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 5

Environ: Familiar test 2
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 6

Environ: Exit room
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Chapter 5

Level CH5L1 – Humanoid exterior city

Plot_point A

Environ: Interior of shuttle
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point B

Environ: roof of humanoid building
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 1

Environ: Staleene Keeper challenge
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 2

Environ: Meet with Hataa-skeen
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 3

Environ: docking tower of barge
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Level CH5L2 – Humanoid hegemon air barge

Plot_point 1

Environ: exterior of barge
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 2

Environ: Hegemon’s private interior area
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 3

Environ: exterior of barge during firefight
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 4

Environ: docking area on barge
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress: Talon gets the use of an autocraft from Hegemon (for his help in the battle), leaves Hataa behind

Plot_point 5

Environ: interior of autocraft
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Level CH5L3 – Saurian underwater city

Plot_point 1

Environ: Area above wall between zones (after crash)
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 2

Environ: Mountainous entrance to city
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 4

Environ: Underwater corridors
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Level CH5DQ – Dream quest 3

Plot_point 1

Environ:
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Level CH5L4 – Saurian city with arenas

Plot_point 1

Environ: “back” entrance to city (from underwater area)
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 4

Environ: arena 1
Actors: Talon, 3 raptors
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 5

Environ: arena 2
Actors: Talon, sauropod
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 6

Environ: arena 3
Actors: Talon, Insectoid who won Earth
Objects:
New weapons:
Puzzle:
Challenge: Talon must use his mystical powers to shield himself and he must destroy the arena in order to defeat the creature
Cinema:
Plot progress:

Plot_point 8

Environ: confrontation with Rex
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 9

Environ: saurian space fighter dock
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 10

Environ: interior of saurian fighter during chase
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Chapter 6

Level CH6L1 – Humanoid/Insectoid battle level A

Plot_point 1

Environ: Humanoid docking area
Actors: Talon, Staleene Keeper
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress: The Staleene Keeper tells Talon he’s won—give him clues as to where to find Mary and the others (it’s a trap)

Plot_point 2

Environ: tram station
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 3

Environ: inside of tram
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 4

Environ: strangely abandoned humanoid area
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 5

Environ: battle area 1
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Level CH6DQ – Dream quest 4

Plot_point 1

Environ:
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Level CH6L2 – Humanoid/Insectoid battle level B

Plot_point 2

Environ: battle area 4
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress: Hataa skeen apparently sacrifices herself to allow Talon to escape

Plot_point 3

Environ: sticky Insectoid escape corridors
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 5

Environ: hive queen battle
Actors:
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Chapter 7

Level CH7L1 – Keeper level

Plot_point 1

Environ: Keeper entrance
Actors: Talon, some sort of guard devices
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 3

Environ: Dissection amphitheater
Actors: Talon, Mary and Staleene Keeper
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 6

Environ: Tall room with organic machines
Actors: Talon, lesser Keepers, organic giant bot
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:

Plot_point 7

Environ: Trocaran mothership control room
Actors: Talon, Staleene Keeper
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:


copyright 1998, 3D Realms Entertainment. CONFIDENTIAL 55